It was marketed as a "World of Assassination" and provided a platform that would expand and evolve over time, and inspire a trilogy of games. The game adopted an episodic model and the team envisioned the game as a service. ![]() According to the team, Hitman is a puzzle game with action and stealth elements the developers refined the simulation and artificial intelligence of each level. The title was conceived as a re-imagining of the franchise as the team attempted to integrate the gameplay of Absolution with the open-endedness of earlier installments of the series. Square Enix Europe set up a Montréal studio to work on the next Hitman game, but IO Interactive returned to lead the game's development following the under-performance of Absolution. IO Interactive introduced a "live component" to the game with new content being regularly delivered in downloadable form. The game presents the player with various assassination opportunities, many of which are unconventional. Hitman features a number of large, open-ended sandboxes that Agent 47 can freely explore. The single-player story follows genetically engineered assassin Agent 47 as he goes on a worldwide adventure and solves a mysterious series of seemingly unconnected assassinations. ![]() The game, which has six episodes, is the sixth mainline entry in the Hitman franchise, the first installment of the World of Assassination trilogy, and the successor to Hitman: Absolution (2012). It was released episodically for PlayStation 4, Windows, and Xbox One from March to October 2016. ![]() Hitman is a 2016 stealth video game developed by IO Interactive and published by Square Enix.
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